You should now see that the potion will be stable, and there should be a note on the screen that says, "This brew will definitely succeed."
Click brew ... you will receive a potion. You will also see that you have used one container, one musty elvish parsley, and three of your waters.
You will also see that a new button is available called "Repeat" ... click it. And keep going till you run out of water.
Done? Your apothecary skill should now be 10 ... and you should have at least a stack of restoration potions.
I let you run out of water here for two reasons. A) You probably don't need three stabilizers now (you can get away with two) ... and because I wanted you to see what happens when you run out of an ingredient/stabilizer/modifier.
So to continue, buy another 30 water and repeat the above steps.
One thing to note is, you will probably have had a critical success during your brewing process, most certainly you should have gotten one or two by the time you've used all 20 parsley. How do you know? Well, you'll have one or more restoration potions that restore just a little more health than the rest.
Dyes:
Yeah, I know a lot of you are into Apothecary to be able to make dyes. So let's discuss them.
Just like with potions you need three things to make a dye ...
A mortar and pestles
A pigment
A fixer
The Pigment:
Here we need to talk about the pigment first. Pigments are the result of a "critical success" during the gathering process. Every gathering process, except salvaging, has yielded me a pigment. Still, don't think you're going to find pigments all the time. With a level 25 Witch, and 5 other alts in the level ranges of 10-20, I've received less than a dozen pigments. And most of them from my cultivation (which is my highest gathering skill at 167).
Pigments are what they are. You cannot modify them, you cannot change the color they yield, you just take your reward for your critical success, and make your dye.
Mortar and Pestles:
The mortar and pestles are simply a container. To date, there appear to be only one available in the game, sold at the same merchants where you buy your other Apothecary components.
Oddly, the mortar and pestles are not available in the Inevitable City. I have checked every available merchant, including the crafting merchant in the guild hall, and they are not to be found anywhere. This is annoying, and I believe an over-sight (I mean how can a remote merchant in a camp in the woods have these, but the capitol doesn't?) Still, just be aware of it, and take them with you if you plan on making dyes in the Inevitable City.
The Fixer:
I have actually found fixers of varying levels. I even have one fixer than is level 50 and uncommon. I am sorry to say I can't tell you what the level difference accomplishes, or if the rarity has any impact. I have used them to make several dyes, and didn't not get more than one dye, and did not change the color. If anyone finds the difference, please let me know.
Fixers can be purchased off the merchants, including in the Inevitable City.
To make the dye, place the mortar and pestle where you would put the potion container, and put the pigment where you would put the main ingredient for potions. Then place the fixer (you only need one) in the stabilizer slot. Brew, and BAM! You have your dye.
Gold Essences:
All talisman makers need gold essences to make talismans. Now, they can buy the level 1 gold essences from the same merchants you buy your supplies (you just don't see em because its not your skill).
There are gold essences of varying levels and rarity that drop randomly, or are gathered. However, this is a rare drop/gather ... if they want a steady stream of gold essences, they need to turn to you, the guy with the Apothecary skill.
Making a gold essence require FOUR ingredients (not your normal 3).
A container
A goldweed
A quicksilver
A gold dust
Containers:
The container is not the same container you use for potions ... its an orange bamboo looking thing sold by all the same merchants you buy your other supplies from. Unfortunately, again, these are not sold by the merchants in the Inevitable City.
Goldweed:
I have actually received goldweed as a drop, and have scavenged it. But the key source to goldweed are the various "goldweed seeds" and cultivation (another reason I think cultivating is so important for Apothecary).
The goldweed seeds don't drop like all the other seeds do, you never seem to have enough. This is why you see the seeds and the goldweed itself selling for insane prices on the Auctioneers. Usually, people want more for the seeds and the weed, than they do for the actual gold essences.
Quicksilver:
I have only used the quicksilver you buy off the merchants. As I sit here and write this, I cannot recall seeing Quicksilver drop anywhere, and I've never seen anything other than the level 1 quicksilver off the merchants.
I believe this is just one of those, add it to add it components and servers no purpose other than to make you take up a slot in your backpack, or force you to the merchant to craft.
Gold Dust:
Gold dust comes in varying levels and rarity. I have only ever received it through the scavenging gathering skill. And it is a rather common drop. I have stacks of gold dust in my vault, so many in fact I either auction or vendor what I get beyond 20 (a full stack).
To make the gold essence:
Place the container in the standard container slot (you should be comfortable with all this by now).
Place the goldweed in the main ingredient slot.
Place the quicksilver and the gold dust in the stabilizer/modifier slots.
Brew it, and BAM! One gold essence.
Certainly you are asking, so what's the skinning on what makes what here? I don't know enough to tell you. I do know that the goldweed and the gold powder are the two determining factors for the end product. But unlike potions, where I can make a bazillion and track the data, I just have not received enough goldweed to do the same here.
Issues with the Apothecary Window:
The Apothecary Window is not the most elegant interface you're going to use in the game. To be blunt, its clunky, and not very intelligent. So be aware of the following;
A) You cannot add to a stack in your backpack that is in use in the Apothecary Window. THIS CAN COST YOU!
Example. Let's say you've been brewing potions, and your stack of containers is getting low. If you buy more containers, and don't reload the container to the window ... when you click brew, the Apothecary Window will drop (clear) the containers, and things blow up. I've had it lock up my screen, I've had it crash me to desktop, I've had it destroy my main ingredient, I've had it destroy stabilizers and modifiers.
I know what is happening (I was a Senior GM for 13 years) ... you can't put a main ingredient in the window until you've put in a container ... because this is what the system keys off of, for what you're trying to make.
But, when you buy more containers, instead of incrementing the count of that stack in your backpack, it just creates a whole new stack (with a whole new internal ID number for that stack) and replaces the stack in your backpack .... then, when you press BREW, it the system tries to reference the original stack that no longer exists. BAM! BOOM! CRASH! Ok, not always, but be careful.
Yes, I have reported this and explained what I believe is happening several times (starting back in beta) ... it just doesn't seem to have any priority or legs.
This same problem seems to carrying through on the stabilizers and modifiers, albeit with far less consequences.
Volatile Potions:
Everyone is getting weary at this point (including me) ... so let's just leave it at, if you have a critical failure, or you try to brew an unstable potion, you can end up with a "Volatile" version of the potion.
Now, Volatile means exactly that, its dangerous. I've read where people say, "Oh, I use em all the time and never have had anything bad happen." Well, either Mythic fixed this, or these people are not being very observant.
It is true that you can use a volatile potion and most of the time (60-70%) you will get the desired result, and everything is fine. However, these potions are not harmless. They can explode and do damage, they can lower the stat instead of increasing it, they can debuff you instead of buffing you, and they can do what appears to be arbitrary thing ... like a Willpower potion lowering your strength.
I'm not saying don't use them, I'm simply saying don't think they are totally harmless.
Why would you make an unstable potion? Because it helps you level. If you don't care about the main ingredient, and you have the money to burn on containers and stabilizers ... by all means make them, it helps you level, might help you get over that level hump you just can't seem to get past. Just be careful with the results.
Leveling:
Every time you make a potion, it bumps your Apothecary experience. How much experience you need between levels isn't revealed by Mythic (and again, it shouldn't be). But every potion you make adds to your Apothecary experience.
Certainly, when you get to level (say) 150, you're going to have to be making level 150 potions to get your biggest bang to experience ... but even making a level 1 potion gives you some experience (I know this because I've actually leveled past 150 while making a level 1 potion).
If you simply take the stand that the level of the potion directly translates to the experience you get for making it, you are understanding what I'm saying here. Just understand every level of Apothecary skill requires more experience than the last, just like with your characters.
So again, at level 150 ... you may have to make 20 potions using level 150 main ingredients to hit 151 ... or your could make 600 level 5 potions to get to level 151. Your call. But you are always getting experience for making a potion, making a dye, or making a gold essence.
Hope this helps. If you can add to it, or have information I don't ... please share.